Be yourself; Everyone else is already taken.
— Oscar Wilde.
This is the first post on my new blog. I’m just getting this new blog going, so stay tuned for more. Subscribe below to get notified when I post new updates.
Be yourself; Everyone else is already taken.
— Oscar Wilde.
This is the first post on my new blog. I’m just getting this new blog going, so stay tuned for more. Subscribe below to get notified when I post new updates.
Hello everyone!
Yesterday I made a game in the platform named Unity that cherishes more the 3d than the 2d like Game Maker.
the game consists in: you are a Cube that have to cross a path without hitting the obstacles that in the case are another cubes with different colors than the player.
After creating the players and obstacles I went to the codes to make the player move to right, to left and maybe jump but that’s not my case because I prefer Game maker because it’s more easy than Unity.
Besides that I put in the game a Score counter and finally a win or ending screen to make the game ends or go to the next level but in my case i didn’t create this ending screen.
Hey there!
I’m back here to say to you that i created a Game! Using Game Maker Studio 2.
but that game is based on a tutorial of Game maker about a shooter game so I change the points, life, sprites and created new enemies.
After that I changed the background and created a winner screen.
Each enemy has different life and points and in my game you win when you get a number of points like 250
Hello there!
I’m Eduardo and in this week I worked on the sounds to my first game .
first I went to Soundtrap and create an account to make the musics. After this I started a new project and create three musics : one for the game, one for when you lose and one for when you win.
After I create the musics I put them in audacity and change them to WAV type because in Game maker the MP3 musics don’t work very well.
Besides that I used SoundTrap to create sound effects to my game ,like the lasers I used vocal sounds like “pew”.
Hello, I’m Eduardo and this week I worked with HTML code to create a game.
In the beginning I thought that the HTML code will be too much difficult for me but with the time I realized that this type of code is not too much difficult
But otherwise if you don’t know nothing about Html code and you don’t have any help of a person that knows about HTML you might not do it.
In my game you are in a Google page that have two codes where each one takes you to another page and these pages d the same until the end of the game.
Hey, this week me and some friends were working in a board game inspired in The Legend of Zelda.
The game consisting of a board game with two players where the first who gets in the castle and defeat Ganon wins.
but beyond the Ganon in the map are checkpoints, items, shop and monster that will try to kill you and when an enemy dies it drops coins for you to use in the shops…
it’s a very funny game and i recommend for you to play.
Hi. I’m Eduardo and I passed the stage 10 of the Bird Game in this link : https://blockly.games/bird?lang=en&level=10#rof8hw and in this picture:

Hello, I’m Eduardo and Today I’m going to tell you what is the game Laser and feelings.
Laser and Feelings is a RPG game that uses a lot of your luck with dices to continue in the game.
Before the game starts you have to choose a number of 2 to 5. If you choose a number close to 2 you have feelings actions and if you choose a number close to 5 you have laser actions. After that you have to choose a character, his style, his role and a COOL SPACE NAME like Sparks McGee.
My Experience:
Lasers and Feelings it’s a really funny game because if you don’t have luck you will probably die or kill someone but if you have luck you will probably reach you goal, that can be kill everything, meet new people, or defeat the evil
Resuming: If you have time play Lasers and Feelings with your family or friends because it’s funny, casual, and tense.
Today I passed the level 10 from the Maze of Blockly Games in this link : https://blockly.games/maze?lang=en&level=10&skin=0#7dqfd3

Resolution :
2. inside of the repeater block place two blocks, one of them have one conditional and the other have two conditionals.
3. the two conditionals block come first inside of it make this : if path “ahead” do “move forward” else “turn left”
4. and inside of the one conditional block make this : if path “to the right” do “turn left
Logic :
Hello , my name is Eduardo Uchida Kato, this is my first game blog . I hope that you enjoy.
I’m 13 years old and this is also my journey at the Stanford’s game design course
